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-rw-r--r--src/common/x64/cpu_wait.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/common/x64/cpu_wait.cpp b/src/common/x64/cpu_wait.cpp
new file mode 100644
index 000000000..cfeef6a3d
--- /dev/null
+++ b/src/common/x64/cpu_wait.cpp
@@ -0,0 +1,69 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <thread>
+
+#ifdef _MSC_VER
+#include <intrin.h>
+#endif
+
+#include "common/x64/cpu_detect.h"
+#include "common/x64/cpu_wait.h"
+
+namespace Common::X64 {
+
+#ifdef _MSC_VER
+__forceinline static u64 FencedRDTSC() {
+ _mm_lfence();
+ _ReadWriteBarrier();
+ const u64 result = __rdtsc();
+ _mm_lfence();
+ _ReadWriteBarrier();
+ return result;
+}
+
+__forceinline static void TPAUSE() {
+ // 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
+ // For reference:
+ // At 1 GHz, 100K cycles is 100us
+ // At 2 GHz, 100K cycles is 50us
+ // At 4 GHz, 100K cycles is 25us
+ static constexpr auto PauseCycles = 100'000;
+ _tpause(0, FencedRDTSC() + PauseCycles);
+}
+#else
+static u64 FencedRDTSC() {
+ u64 eax;
+ u64 edx;
+ asm volatile("lfence\n\t"
+ "rdtsc\n\t"
+ "lfence\n\t"
+ : "=a"(eax), "=d"(edx));
+ return (edx << 32) | eax;
+}
+
+static void TPAUSE() {
+ // 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
+ // For reference:
+ // At 1 GHz, 100K cycles is 100us
+ // At 2 GHz, 100K cycles is 50us
+ // At 4 GHz, 100K cycles is 25us
+ static constexpr auto PauseCycles = 100'000;
+ const auto tsc = FencedRDTSC() + PauseCycles;
+ const auto eax = static_cast<u32>(tsc & 0xFFFFFFFF);
+ const auto edx = static_cast<u32>(tsc >> 32);
+ asm volatile("tpause %0" : : "r"(0), "d"(edx), "a"(eax));
+}
+#endif
+
+void MicroSleep() {
+ static const bool has_waitpkg = GetCPUCaps().waitpkg;
+
+ if (has_waitpkg) {
+ TPAUSE();
+ } else {
+ std::this_thread::yield();
+ }
+}
+
+} // namespace Common::X64